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Broca's Brain: The Romance of ScienceEnsuring the confidentiality of the psychiatric dialogue is one of several important steps still to be worked out. ANOTHER SIGN of the intellectual accomplishments of machines is in games. Even exceptionally simple computers-those that can be wired by a bright ten-year-old-can be programmed to play perfect tic-tac-toe. Some computers can play world-class checkers. Chess is of course a much more complicated game than tic-tac-toe or checkers. Here programming a machine to win is more difficult, and novel strategies have been used, including several rather successful attempts to have a computer learn from its own experience in playing previous chess games. Computers can learn, for example, empirically the rule that it is better in the beginning game to control the center of the chessboard than the periphery. The ten best chess players in the world still have nothing to fear from any present computer. But the situation is changing. Recently a computer for the first time did well enough to enter the Minnesota State Chess Open ...» | Код для вставки книги в блог HTML
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