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Future ShockIt helped players, both black and white, to identify their shared goals as well as their unresolved conflicts. In games like Peru 2000 and Squatter City 2000, players design communities for the future. In Lower East Side, a game Villegas hopes actually to play in the Manhattan community that bears that name, players would not be students, but real-life residents of the community – poverty workers, middle-class whites, Puerto Rican small businessmen or youth, unemployed blacks, police, landlords and city officials. In the spring of 1969, 50,000 high school students in Boston, in Philadelphia and in Syracuse, New York, participated in a televised game involving a simulated war in the Congo in 1975. While televised teams simulated the cabinets of Russia, Red China, and the United States, and struggled with the problems of diplomacy and policy planning, students and teachers watched, discussed, and offered advice via telephone to the central players. Similar games, involving not tens, but hundreds of thousands, even millions of people, could be devised to help us formulate goals for the future ...» | Код для вставки книги в блог HTML
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